![]() I hope a day I will be able to see a simulator as Space Shuttle Mission Simulator, with a model from me. It produce the great frame to make deep hardcore addons, and that is good enough. Something that I pushed very strongly all the times but it was never produced, and I understand it because Laminar don't produce deep hardcore planes. I wanted also to see it in xplane from launch to recovery missions. Austin was pleased.īut with the Space Shuttle, I have a thorn in he heart, as I wanted to be more complete in systems. So I can say that, it was a great deal at the end. It was not a great deal in that point, but also I had, because of it a job inside Laminar for 8 years. Because of those hole-switches, the cockpit had lots of polygons, but xplane9 had no problem with that.įor the Space Shuttle I received very little money, compared with the ammount of work I put in it. The cockpit I made for it, was one of the most complicated cockpits I ever did, and as I said, a "salad of switchs". you could go to the keyboard settings screen and assign a key to the command memorize 3-D cockpit location 11 then return to the cockpit, set up the desired view. It toke me 6 months fully working (I was unemploy) in conjunction with the CRJ200 to finish it. Aircraft included range from the Sikorsky S-76 and Cessna 172 to the Space Shuttle and the B52 Bomber. As other planes I built it in 3DStudio and animated in Blender. The years of the space shuttle where over recently, so Austin and I wanted to give it a tribute. and I said inmediatelly "THE SPACE SHUTTLE!" I suppose that was the way we are going to collaborate, so he asked me, what I wanted to build. ![]() The creator receive a money and then the plane is used in XPlane. I didn't know that, and I don't remember who contact who first.Īustin has sometimes people that work for him, building a plane, but they are not inside of Laminar. My modelling skills where not good, so I did what I did, and good it is! but I always wanted to make it again, and this time as it deserves.Īustin Meyer (the owner of Laminar Research) knew me because I was building the CRJ200 and I put that work into Youtube. I was learning 3D, and one of the first things I wanted to create was the Space Shuttle. The Shuttle launch system components include the Orbiter Vehicle (OV), a pair of solid rocket boosters (SRBs) and. It was operated from 1981 to 2011 on a total of 135 missions during which two orbiters, Challenger and Columbia, were lost in accidents. I don't remember when it was made, but was made in 3DStudio Max 1.0 or 2.0. The NASA Space Shuttle was the worlds first operational space plane capable of reaching orbit.
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